Arcade Expressionism by Brock Davis.
Game on, expressionism in arcade games
Posted by John Lampard on Tuesday, 8 December, 2009 to the design and art subset
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The rise and fall of the pinball machines
Posted by John Lampard on Thursday, 19 November, 2009 to the trends subset
The ability to change the score required to win a game replay was one ploy adopted by pinball machine manufacturers in an effort to compete with the ever increasing challenge offered by video games.
All pinball machines offer a replay to a player who beats some specified score. Pre-1986, the replay score was hard wired [...]
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When did FAIL become an option? 2008? FAIL…
Posted by John Lampard on Monday, 20 October, 2008 to the comment subset
The FAIL meme, or would calling it a phenomenon be more apt, in fact takes its root from a 1998 arcade game, and not something more recent, as many people might be forgiven for thinking:
It’s nearly impossible to pinpoint the first reference, given how common the verb fail is, but online commenters suggest it started [...]
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