Don’t judge a book by its cover, judge the cover’s design instead

Thursday, 13 August, 2009

Book cover designers showcase some of their work that was eventually rejected.

It may be, as offline readership continues to decline, that the mere fact of a bound, printed book with a paper dust jacket is something to celebrate. But every book jacket designer has at least one that got away – a fresh, inventive cover that was shot down en route to the bookstore shelf. These “lost” covers form a parallel universe in which the books we read and love exist in entirely different skins.

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Jonathan Mann’s 70-20-10 creative processes rule

Tuesday, 16 June, 2009

Jonathan Mann’s summation of the creative process… basically the idea is to focus on the 10 per cent of the process that is the actual icing on the cake.

I think that slide speaks for itself, but the point is you have to get comfortable with the fact that when creating things most are going to be just ok, some are going to suck, and from time to time they will be awesome. It’s being ok with the first 90% that makes the elusive 10% possible.

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Smell the coffee and critique your design work

Tuesday, 28 April, 2009

Stop Trying Ritual: a new way to reevaluate your design work.

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Complete creative control, surely a design paradox if ever

Thursday, 16 April, 2009

A list of 11 graphic design paradoxes, the best one is saved for last:

When a client says the words – “you have complete creative freedom,” they never mean complete creative freedom. Whatever you show them, they will find a problem with. Happens every time.

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Design is 100% mathematical and here’s the proof

Thursday, 2 April, 2009

A breakdown of the time requirements of the design process:

Design is 70% dealing with people, 3% the idea, 2% selling the idea, 2% the brief, 2% being pig headed, 1% printing, 3% eye for detail, .6% invoices, 2% coffee, .7% tracking, .1% warm glow, .6% panic, 1% 4am, .6% staring, .2% checking, 1% letting go, .8% keeping hold, .7% estimates, .3% checking, .4% proofs, .1% colour, .9% understanding, .4% marketing, 1% checking, .8% beach ball, .5% mice, .3% keynotes, .4% persuasion, .2% bragging, .5% smiling, 2% knowing when to stop.

I’d personally increase the time allocations for “staring” and “being pig headed” though (and maybe deduct time from “dealing with people” to compensate).

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You can design, but can you articulate the process?

Wednesday, 25 February, 2009

Josh Kamler: writing will not only make you a better designer, it is a necessary part of the design process.

It’s not enough to make pretty things. You’ve got to be able to talk about them, to present them, to parse their meaning. And the truth of it is that if you can’t articulate what the thing you’re making means, you’re gonna have a helluva time making it mean something to someone else. Which is a problem, because that’s the job.

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Time breakdown of modern web designer

Friday, 28 March, 2008

Time breakdown of modern web designer (GIF image)

Sometimes this is what it feels like. Stand out observations:

• Time spent looking for that one extra space character in the JavaScript that Firefox is throwing a wobbly over.

Not so good.

• Time spent trying to get the layout to work using only CSS before giving up and using tables.

Not good at all.

On the plus side though, the least amount of time spent in the design process is “making the site W3C compliant”.

Working with web standards really is very straight-forward.

Via TJ Mapes.

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